I hope you get this message that mod you talk of what is it called. There's advantages to having three or four characters though, including branching out more effectively over all the skills, and allowing more interesting positioning and playstyles, thanks to more skills being able to be used per "round" and such, I.E you can teleport an NPC 4 times in one combat round instead of once or twice. It really sucks managing equipment for four characters, and it makes turns take forever, etc. Originally posted by Greb:Depends on your level of micromanagement. Otherwise, it's more of a standard and "true" experience without it, you'll level up at the correct pace and not overlevel yourself against your foes (most of them aren't that challenging even on Tactician on Lone Wolf, especially if you do areas out of order) plus you'll experience up to four origin character stories instead of potentially just two, as well. Tl:dr Lone Wolf good if you hate excessive micromanagement of four different characters, or if you're playing with just a friend in a duo situation, or if you want to play solo and reduce how much you have to manage, especially with an AI companion combat mod. You get more story and it's interesting, rather than playing back to back with a single origin character, so the game feels a little more fleshed out and involved, I'd say. However once I discovered a mod that let me set my companions to be AI controlled in combat, I think I can now enjoy playing with a three or four sized party. Lone Wolf is the superior option now they've nerfed it though, since it doesn't grow insanely overpowered in the late game anymore, and instead you have an emphasis on spreading around your skill points instead of dumping them into one stat to abuse the massive cap bonus etc. As long as you're keeping up with all of that, it's a pretty cool way to abuse Lone Wolf with more than two characters.Depends on your level of micromanagement. As far as combat experience goes, everyone will get the experience from kills as long as everyone is part of the combat. If you're not in the same party, then only one party will get the experience for completing a quest. You also have to be careful with experience. Then there's also more friendly fire with certain things since you're not all in the same party anymore. It's only an issue because you can't really make use of the doubled memory unless you split the party and set up your extra skills before starting the combat, but obviously you can't do that all the time. You'll have a base of 10 memory double to 20 because of Lone Wolf, but then it goes back to 10 after you rejoin the parties together. Memory becomes a bit problematic, since you'd be going back and forth activating and deactivating Lone Wolf. We would stay in the same party for the majority of the game and would only split the party whenever we entered combat, so we would only really have Lone Wolf active when it mattered the most. The way I used to do this when playing with my old friend was like this. It's only doable when you're playing with other people, though, since you can't have multiple active parties in solo play. You'll have two parties in the game at that point, each with two characters who all have Lone Wolf active. If you're playing with four characters, you can just remove two of them from your party. You just need to have a maximum of two characters in your party in order for Lone Wolf to activate. There is a way to use Lone Wolf with more than two characters, if that's what you want to know.
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